I can say I am a bit of a historian when it comes to Battletech, pretty much played them all since "Crescent Hawk's Inception" (1988!). I should probably just buy the season pass. I wish it had not gotten discontinued.Īnyway now that Urban Warfare is out, time to start that. At the same time I ordered my 40K starter set, we got the MW Clix starters to pass the time while I got them painted up, and we found that MW Clix was generally more fun to actually play than 40k - fast, easy, fun, with tons of tactical options and a minimum of tedium. Mechwarrior Clix was actually a super fun game. My friends hated the artillery, but it was so useful tactically I never understood why they never used it: since you placed blast markers and the shells took a turn to arrive, the opposing mechs were forced, every single turn, to either stay and fire all weapons (and take arty hits) or move, and do less damage and maybe generate heat and damage. There was some VTOL flyer that was the most absolutely savage beater and would actually do more damage once it had taken some, and I also loved artillery (like Long Toms).
When I played Mechwarrior Clix (which admittedly is a very loose interpretation of Battletech), my favorite units were most certainly not actual mechs for sure.
Battlemechs are actually the worst option of the setting's available weapon platforms, once you open the field to combined arms.
That's the other big secret of Battletech.